This is the fourth prototype in four weeks for my Lindenwood University coursework, using a fourth different game engine. This week's project was built in Stencyl, a visual game development tool that uses a block-based logic system instead of traditional coding.
The sole focus was implementing a complete health system. In this survival game, the player is controlled with the up, down, left, and right arrows. Players must dodge incoming bullets that cause them to lose health. To survive, they can collect grapes to restore health or find watermelons to increase their overall maximum health. There is no way to win, only to survive as long as possible before your health reaches zero.